So the fog ends up being used to spice up the environmental and atmospheric effects instead of being used as a technological cover-up.
Virtually gone is the pea soup fog of the original-we are now faced with an advanced geometry engine that draws five times as much detail as has been seen before. Now that we've actually played Turok 2, it's easy to see the team at Iguana is using the technology of the N64 to its fullest to produce something truly spectacular. Fog is now used mainly for effect and not much else.