
This is the case, as both male and female actors play the role as a ‘soft spoken, open-minded good guy’ – which obviously only suits one role. This really takes away from the roleplaying experience, because you’re not going to be immersed in the character if the voice doesn’t quite fit them. There are only two voice actors for the Sole Survivor, one for the male version and one female. Fallout 4, however, removes that in favour of voiced protagonists. Character development was largely down to the player, and each quest had so many different dialogue choices, branches and paths that each one character felt unique and refreshing.


If you wanted to be a psychopathic murderer from Scotland, you could. If you wanted to play as a mild-mannered martial artist from Canada, you could. By having a protagonist with no voice acting allowed them to be a true product of the player themselves. In previous Fallout and other Bethesda RPG games, the player character’s dialogue was all done through writing. While I do think the game is a visual and technical masterpiece, there is one giant issue with the game that prevented me from enjoying it: the dialogue.

The lead-up to release was a fun experience it was first revealed during E3 in June, and came out in October. I got Fallout 4 during the week it released and, like many others, was incredibly excited to try out Bethesda’s new odyssey in RPGs.
